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The ASGVIS: ICE Render-Off Contest

February 19th, 2010 No comments

ASGVIS invites all V-Ray for Rhino and V-Ray for SketchUp users to participate in the ASGVIS: ICE Render-Off Contest!

Read more at asgvis.com

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[download] RhinoParametrics world

February 4th, 2010 1 comment

[via: http://www.rhinoparametrics.com ]

Paramétric & Associative Design, embeded in RHINO

RhinoParametrics eases and accelerates your innovation capacity from early stage of your project.The upsteam objects parametrisation allow very large amount of variant 3D assemblies possible tests, streamlining design optimization. Your ROI ( Return On Investment ) with RhinoParametrics is boosted.

Automatic transformation of Rhino objects into parametric objects. Ergonomic and intuitive, easy to learn quickly.

Read more…

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[Download] VSR realtime render for rhino

January 25th, 2010 5 comments

The realtime render proved useful for design demonstration. Automatic update of render scene is the key feature. Now a new realtime renderer is available for productive usage.

VSR – realtime render plug-in for rhino which allows to switch from modeling mode to high quality visualisation mode. It can be combined with other Rhino plugins as BongoTM and new VSR modeling and analysis plugins currently under development.

Demo-Video

Download

List of supported graphics cards (My graphic card is not  involved in the list, :-( )

You can have a free trial for 30 days.

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Render a lava lamp with V-Ray for Rhino

January 20th, 2010 No comments

New video tutorial from Asgvis. In this tutorial you can learn how to render a lavalamp with some common materials, such as stainless steel, wax green, SSS (Sub Surface Scattering). For sss materials,  light rays are not always reflected at the surface, but can also scatter under the surface.

Read more and download from asgvis.com.

[Download] Hdr Rendering Tutorial in vray for rhino

January 8th, 2010 1 comment

Asgvis offers a nice video tutorial.

This tutorial will show you how to use HDRI images (High Dynamic Range Images) to make realistic lighting.

Read more…