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[Download] VSR realtime render for rhino

January 25th, 2010 nnnaaarrr 1 comment

The realtime render proved useful for design demonstration. Automatic update of render scene is the key feature. Now a new realtime renderer is available for productive usage.

VSR – realtime render plug-in for rhino which allows to switch from modeling mode to high quality visualisation mode. It can be combined with other Rhino plugins as BongoTM and new VSR modeling and analysis plugins currently under development.

Demo-Video

Download

List of supported graphics cards (My graphic card is not  involved in the list, :-( )

You can have a free trial for 30 days.

Categories: Software, render about Tags:

.vismat Material Collection for download

October 29th, 2009 nnnaaarrr No comments

vismat_material_car_paint

Now you can download a Material Collection from Vray.com. It contains 140 high quality .vismat materials for use with VRay for Rhino.

A wide range of material types are included such as the following:

  • Architecture
  • Car Paint
  • Cloth
  • Emissive
  • Glass
  • Leather
  • Liquid
  • Marble
  • Metal
  • Misc
  • Plastic
  • Porcelain
  • Rubber
  • Stone
  • Wax
  • Wood

After i download that zip file, I find this collection might be from CD-ROM attached with books by cafer. By the way, those books he wrote met with a warm acceptance. ;-)

Categories: render about, vray for rhino Tags:

Share some 3d resource site

June 21st, 2009 nnnaaarrr 1 comment

1. zwischendrin.com. There you can get some free HDRI images, textures, etc..

hdri

2. Texturelovers.com. Texture Lovers is a collection of free 2d textures from around the web that you can use as 2D imaging or 3D material.

3. HdriLab. A site strived to provide high-quality hdri pic and other useful information. There you can know something about ibl…

4. Openfootage.  High resolution HDRI for background and small one for lighting scenes.

5.Tdt3d. Register first. HDRI/EXR.

…to be continued

Categories: render about Tags: ,

HyperShot Tutorial: Emissive Materials

March 14th, 2009 nnnaaarrr No comments

Video Thtorial

Above you can see how to use this technique (HDR image)  to create emissive materials such as lights or display screens for your work.

For more information, pls visit their website.

GI / AA / LWF-colormapping_Forum

February 25th, 2009 nnnaaarrr No comments

From Vray4C4d Forum

Author: stefan

LC takes more or less unlimited passes, if you use only LC(prim+sec) with high sample count you get a maxwell like system ( takes long to clear up)
it is physical correct but can be adjust with sample size and sample count.
bigger samples get faster but less exact. smaller samples get more exact like BF but need many samples. it has very good controll quality vs speed in vray. you see instantly what the image l will look like.

BF-brute force is very exact too, has very high quality but has a ray depth controll, it alone also renders long, but not as long as LC-maxwell method. very easy to setup.

IRMap takes one “intelligent” pass, it is a very fast and very intelligent system approximating the light distribution. it has a very nice light feeling and distribution. it brings less detail as the physical correct approaches LC or BF.

there for the most intelligent way is to combine 2 of the above:

ir+BF: very fast, very high quality, fastest for outdoors normally, most easy setup. a bit harder to setup for indoors.

ir+LC: very fast, fastest for indoors in most cases, very high quality when using good lc setup. lc gives info also to IRmap, very good combination for many cases. high control quality-speed. you also see instantly what you will get. the LC speeds up the IRmap as it passes info from LC to IR.

BF+LC: very very high qualiy, a bit slower than first 2 methods, many pro-users use that. maxwell like quality but still faster and more controll.
very good also for object animation. only recommened for professional vray users that already have good controll over settings.

all other settings or combinations make no real sense.

beside you can as strat suggested of course only use a primary pass, specially for outdoors sometimes only IR as prim with no secondary pass is enough. this gives super speed and saves a lot of memory. also good for animation.

Categories: render about Tags: , , ,