Archive

Archive for the ‘HyperShot’ Category

HyperShot Tutorial: Emissive Materials

March 14th, 2009 nnnaaarrr No comments

Video Thtorial

Above you can see how to use this technique (HDR image)  to create emissive materials such as lights or display screens for your work.

For more information, pls visit their website.

HyperShot Questions and Answers LIVE

February 3rd, 2009 nnnaaarrr No comments

Presented by Jeff Hayden and Thomas Teger

Jeff Hayden and Thomas Teger are answering questions about HyperShot LIVE.

Read more…

Categories: HyperShot Tags:

Bunkspeed Hypershot has been updated to version 1.7

December 9th, 2008 nnnaaarrr No comments

Bunkspeed’s HyperShot delivers revolutionary, interactive 3D rendering. It provides real time raytracing.(Try it now! )
(what’s new )
A much anticipated update that brings significant improvements and exciting new features in the areas of Usability, Rendering, Translators, and Performance. Here are the most significant highlights:

  • Improved model interaction: You can move your objects within the scene by simply using the mouse and keyboard. Whether you want to move an object, rotate, or scale, it now is literally only a mouse-click away.
  • Reworked material library: Enjoy a better representation of your materials – crisper display, different size icons, and more flexibility when resizing the material window.
  • Simplified workflow when working with textures: Upon import, HyperShot automatically applies the necessary texture coordinates if they are missing on the geometry.
  • All new Render Queue (Pro only): No longer do you need to wait for your renderings to finish during your precious work hours. Add all the scenes you would like to render into the queue, and hit the “render” button before you leave for the day. This now allows you to use your hardware 24/7.
  • More and better translators: Import ALIAS, 3DS, FBX and JT directly. Improvements to the OBJ importer make import from Cinema 4d, Maya, and 3D Studio Max a snap. And finally SolidWorks 2009 is supported.

Read more…