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	<title>Rhinoceros &#187; HyperShot</title>
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	<link>http://rhinotoday.com</link>
	<description>Life is but A Span...</description>
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		<title>30+ Free HDRi Pack</title>
		<link>http://rhinotoday.com/2010/06/30-free-hdri-pack/</link>
		<comments>http://rhinotoday.com/2010/06/30-free-hdri-pack/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 13:49:40 +0000</pubDate>
		<dc:creator>nnnaaarrr</dc:creator>
				<category><![CDATA[HyperShot]]></category>
		<category><![CDATA[render about]]></category>
		<category><![CDATA[vray for rhino]]></category>

		<guid isPermaLink="false">http://rhinotoday.com/?p=1819</guid>
		<description><![CDATA[30+ Free HDRi’s from ZBYG. HDRi environments pack Resolution: 2000&#215;1000 Images: 30+ Format: OpenEXR Resources: First HDRi Pack [link] Second HDRi Pack [link] Third HDRi Pack [link] Download, modify, share and put them to good use.]]></description>
			<content:encoded><![CDATA[<div id='lw_context_ads'><p><img class="alignnone size-full wp-image-1818" title="Download_Studio_HDR" src="http://rhinotoday.com/wp-content/uploads/2010/06/Download_Studio_HDR.jpg" alt="" width="500" height="363" /></p>
<p>30+ Free HDRi’s from ZBYG.</p>
<p><span style="color: #888888;"><strong><span style="color: #993300;">HDRi environments pack</span></strong></span></p>
<p>Resolution: 2000&#215;1000<br />
Images: 30+<br />
Format: OpenEXR</p>
<p>Resources:<br />
First HDRi Pack <a href="http://zbyg.deviantart.com/art/HDRi-Pack-1-97402522">[link]</a><br />
Second HDRi Pack <a href="http://zbyg.deviantart.com/art/HDRi-Pack-2-103458406">[link]</a><br />
Third HDRi Pack <a href="http://zbyg.deviantart.com/art/HDRi-Pack-3-112847728">[link]</a></p>
<p>Download, modify, share and put them to good use.</p>
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		<title>HyperShot Tutorial: Emissive Materials</title>
		<link>http://rhinotoday.com/2009/03/hypershot-tutorial-emissive-materials/</link>
		<comments>http://rhinotoday.com/2009/03/hypershot-tutorial-emissive-materials/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 12:49:31 +0000</pubDate>
		<dc:creator>nnnaaarrr</dc:creator>
				<category><![CDATA[HyperShot]]></category>
		<category><![CDATA[render about]]></category>
		<category><![CDATA[Video tutorial]]></category>
		<category><![CDATA[Emissive Materials]]></category>

		<guid isPermaLink="false">http://rhinotoday.com/?p=1211</guid>
		<description><![CDATA[Video Thtorial Above you can see how to use this technique (HDR image)  to create emissive materials such as lights or display screens for your work. For more information, pls visit their website.]]></description>
			<content:encoded><![CDATA[<p>Video Thtorial</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/0eKQo_GNObc" frameborder="0" allowFullScreen="true"> </iframe></p>
<p>Above you can see how to <span class="description">use this technique (HDR image)  to create emissive materials such as lights or display screens for your work.<br />
</span></p>
<p><span class="description">For more information, pls visit <a href="http://Bunkspeed.tv" target="_blank">their website</a>.<br />
</span></p>
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		<item>
		<title>HyperShot Questions and Answers LIVE</title>
		<link>http://rhinotoday.com/2009/02/hypershot-questions-and-answers-live/</link>
		<comments>http://rhinotoday.com/2009/02/hypershot-questions-and-answers-live/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 05:36:48 +0000</pubDate>
		<dc:creator>nnnaaarrr</dc:creator>
				<category><![CDATA[HyperShot]]></category>

		<guid isPermaLink="false">http://rhinotoday.com/?p=900</guid>
		<description><![CDATA[Presented by Jeff Hayden and Thomas Teger Jeff Hayden and Thomas Teger are answering questions about HyperShot LIVE.]]></description>
			<content:encoded><![CDATA[<p>Presented by Jeff Hayden and Thomas Teger</p>
<p>Jeff Hayden and Thomas Teger are answering questions about HyperShot LIVE.</p>
<p><span id="more-900"></span></p>
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		<title>Bunkspeed Hypershot has been updated to version 1.7</title>
		<link>http://rhinotoday.com/2008/12/bunkspeed-hypershot-updated-to-v17/</link>
		<comments>http://rhinotoday.com/2008/12/bunkspeed-hypershot-updated-to-v17/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 11:50:33 +0000</pubDate>
		<dc:creator>nnnaaarrr</dc:creator>
				<category><![CDATA[HyperShot]]></category>
		<category><![CDATA[render about]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://rhinotoday.com/?p=731</guid>
		<description><![CDATA[Bunkspeedâ€™s HyperShot delivers revolutionary, interactive 3D rendering. It provides real time raytracing.(Try it now! ) (what&#8217;s new ) A much anticipated update that brings significant improvements and exciting new features in the areas of Usability, Rendering, Translators, and Performance. Here are the most significant highlights: Improved model interaction: You can move your objects within the [...]]]></description>
			<content:encoded><![CDATA[<p>Bunkspeedâ€™s HyperShot delivers revolutionary, interactive 3D rendering. It provides real time raytracing.(<a href="http://www.bunkspeed.com/hypershot/downloads/">Try it now! </a>)<br />
(<a href="http://tinyurl.com/5bwjtn">what&#8217;s new</a><a href="http://tinyurl.com/5bwjtn"> </a>)<br />
A much anticipated update that brings significant improvements and exciting new features in the areas of Usability, Rendering, Translators, and Performance. Here are the most significant highlights:</p>
<ul>
<li>Improved model interaction: You can move your objects within the scene by simply using the mouse and keyboard. Whether you want to move an object, rotate, or scale, it now is literally only a mouse-click away.</li>
<li>Reworked material library: Enjoy a better representation of your materials &#8211; crisper display, different size icons, and more flexibility when resizing the material window.</li>
<li>Simplified workflow when working with textures: Upon import, HyperShot automatically applies the necessary texture coordinates if they are missing on the geometry.</li>
<li>All new Render Queue (Pro only): No longer do you need to wait for your renderings to finish during your precious work hours. Add all the scenes you would like to render into the queue, and hit the â€œrenderâ€ button before you leave for the day. This now allows you to use your hardware 24/7.</li>
<li>More and better translators: Import ALIAS, 3DS, FBX and JT directly. Improvements to the OBJ importer make import from Cinema 4d, Maya, and 3D Studio Max a snap. And finally SolidWorks 2009 is supported.</li>
</ul>
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