I was to continue the dairy render test throughout the remainder of this month and into next.

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Happy Spring Festival!

V-Ray for Rhino reviewed in 3D World Magazine

March 8th, 2009 2 comments

“Unparalleled sophistication” is how Neil Rennison described V-Ray for Rhino in his review in 3D World Magazine’s March edition, issue #114.

Download the full review!

[Via] ASGvis

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Network- base tutorial

March 7th, 2009 5 comments

Hi, all. I made this video tutorial—A tutorial derived from network command.

The Text tutorial offered by the support engineer from Mcneel. Sorry, I do not have the original link.

Download Rhino 4.0 Service Release 5b

March 7th, 2009 2 comments

Rhino 4.0 SR5b is now available for download.

What’s New, SR5b (26-Feb-2009)

Bug Fixes:

  • AlignMeshVertices: Pressing Esc incorrectly completed the command instead of exiting. This is fixed.
  • Circle: Crash with SmartTrack fixed.
  • Extend: Crash fixed.
  • Import:STEP: Crash when file contains extra periods has been fixed.
  • Installer: Crash on startup fixed.
  • Offset: Crash fixed.
  • Open:DWG/DXF: A problem importing regions has been fixed.
  • Open crash fixed.
  • PlayAnimation: Crash fixed.
  • Project crash fixed.
  • RemoveEdge: Crash fixed.
  • SaveAs crash fixed.
  • Split crash fixed.
  • Trim crash fixed.
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Rhino Explicit History Editor – How to install

March 6th, 2009 No comments
DesignReForm asked:


More videos at http://designreform.net. This is a new plug-in that David Rutten is working on for Rhino. It has similar functionality to GC but at this point if not so component based. It is more like GC in that it uses features and stores them as nodes you can rearrange and change hierarchy’s. In this video I cover where to find the plug-in, how to install it and then the very (let me emphasize the VERY) basics of the interface. This is the first of what will be many Rhino tutorials. I also …

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A tutorial derived from network command

March 6th, 2009 4 comments

A rhino tutorial  offered by a support engineer from Mcneel. This type of surface  is common in phone design.

Brief intro:

1. Create the main surface (rail revolve). split the surface.

2. Network.

3. Select the control points as shown in Figure3, when the control points move following the z direction.

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