GumballDemo-RhinoLabs
Intro
lugins to demonstrate the Gumball transformation control.
Usage: Click this for more information
Moving the Gumball
Three types of transformation controls. To move the gumball, click, drag and release the controls. If you need to reposition the gumball without moving the objects it transforms, tap the CONTROL key while dragging a transformation control.

1. Translation controls:
- Click and drag on one of the arrows. The translation will move back and forth along the line the arrow lies on.
2. Rotation controls:
- Click and drag on one of the arcs.
3. Scaling controls:
- Click and drag on one of the small boxes.
- If you want uniform scaling, tap the SHIFT key while dragging a scaling control.
[via]Rhino Labs
Paneling tools for rhino tutorial
Quote: Rhino news
Zach Downey is an Architectural Designer at SHoP architects in New York City. He shares his Rhino expertise on his blog.
- Creating Surface Patterns Using Bump Maps Created in Photoshop as an input parameter in Rhino’s Grasshopper
- Paneling Tools
- Patterning and Facade Studies Using Adobe’s Illustrator Part 2
- Populating a Surface with Polygons Extruded to a Point
- Patterning and Facade Studies Using Adobe’s Illustrator
A new release of PanelingTools plug-in for Rhino 4.0 is available for download.
Idle Processor Plug in-From Rhino Labs
Description
The Idle Processor plug-in for Rhino 4.0 allows you to schedule commands to be run when Rhino has been inactive for a user-specified period.
For example, you could have Rhino automatically save your current document or start a time-consuming rendering.
Details on Rhino Wiki
Edge Softening
== Description ==
A plug-in that fakes small filleted edges in RDK compliant renderers.
It allows you to fake filleted edges on meshes for rendering.
*Use the Object Properties “Edge Softening” option once the plug-in is installed to change the radius. The plug-in requires an RDK compliant renderer to work (for example, Brazil).
*Use the command “ExtractSoftenedEdgeMesh” to obtain the mesh for use in other render engines(for example, Vray) or RP.
